Hey! If you have all needed quest items (check that in the Quest Log (press L)), then you need to go to their leader Agal, he is at the end of 2-3. Gobloid at the start of 2-1 can short cut your way to their base.
I love this game so much but I ran into a bug where I have to kill 12 bandits in the bandit mine but there are only 11 and the counter resets when I exit so it's an impossible quest, otherwise, amazing feel, good difficulty, love all the fun combinations of things you can do in this game!
Hey, thank you for playing! :) As for bandits it is not a bug, you need to use chain lever near one of the gates to open way to that one guy. (it is north-west)
This is the best game I've played in demo day, and it might be the most immediately charming game I've played in a while. I certainly felt compelled to come back, and at the point my first character died I had:
Learned that I liked two weapons more than I liked shields, but totally saw the viability of shields and enjoyed the 3 floors I spent using them
Made a couple of characters that felt all my own in spite of relatively similar "newcomer" characters. Baller.
Figured out that jumping over fire walls and using a fire wall of my own felt incredible
Figured how satisfying it was to destroy multiple barrels at once using the fire wall spell
Found the "NEW LEVEL X" level up text charming - I don't know if this is deliberately oddly worded over 'LEVEL UP' or similar, but I loved this
Got excited every time I saw a treasure chest, or weapons rack
Found that equipping two swords and doing sick combos felt great
Honestly, this is a fantastic, pacy game and I can't wait to play more of it. The fact that armour etc changed my sprite, switching between 1st and 3rd person, the fact that the 3rd person camera was over-the-shoulder rather than awkwardly centered still letting me aim: Everything about the game feels tight, well-designed and just really great.
Personal highlight: Movement feels so slick - it's almost boomer-shooter-y. Like Hexen, if it played more like DOOM.
I'm gonna be following this project with huge interest! My only feedback is that the game really feels like it improves once the enemy variety gets higher - bats and fire cultists being the only enemies on levels 1-3 is understandable as an onboarding measure, but maybe something like a slime on the bat-only level 1 might feel good? Just as a touch of early variety.
Hi! I want to play this but I'm getting an error trying to start it :
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of PreCreate Event for object o_inventory:
Push :: Execution Error - Variable Index [0,5] out of range [1,5] - -5.gama(100054,5) at gml_Script_gml_game_save ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_gml_game_save (line -1) gml_Script_gml_game_start gml_Room_room1_Create
but i recommend you to base your movements on computer time instead of frame rate because most of the time everything moved slow and suddenly very fast for a few seconds and then slow again.
anyway keep it up! i'm greatly inspired by your work!
Nice game that is put together really well. Enjoy watching for new updates, keep it up! Might be a good idea to enable vsync by default, though. I was running at 240fps (and moving insanely fast!) until I toggled it on.
I'm very impressed with Archtower. It's been put together really well. I liked how you have enabled the mouse to pan around in this 2d pixel environment and I had great fun playing Archtower. The graphics and the audio track add to the nice atmospherics of the game . The controls work really well and overall the mechanics are pretty good.
Overall, I think it has a lot of potential so I will keep on eye on Archtowers development
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Im getting baldi's basics vibes with it being 3D and 3D Sprites but really fun game! (Could you add a Languaje Changer so i can play on Japanese?)
You can change GUI scale pressing Num+ and Num- (you also can remap theese in control settings)
Buenas, tengo problema con la misión Humanitaria Aid xd no encuentro el NPC al que reclamar la recompensa
Hey! If you have all needed quest items (check that in the Quest Log (press L)), then you need to go to their leader Agal, he is at the end of 2-3. Gobloid at the start of 2-1 can short cut your way to their base.
Gracias encontré la solución, ahora estoy teniendo problemas con la misión "Ambulence", no se completar el objetivo
I love this game so much but I ran into a bug where I have to kill 12 bandits in the bandit mine but there are only 11 and the counter resets when I exit so it's an impossible quest, otherwise, amazing feel, good difficulty, love all the fun combinations of things you can do in this game!
Hey, thank you for playing! :)
As for bandits it is not a bug, you need to use chain lever near one of the gates to open way to that one guy. (it is north-west)
This is the best game I've played in demo day, and it might be the most immediately charming game I've played in a while. I certainly felt compelled to come back, and at the point my first character died I had:
Honestly, this is a fantastic, pacy game and I can't wait to play more of it. The fact that armour etc changed my sprite, switching between 1st and 3rd person, the fact that the 3rd person camera was over-the-shoulder rather than awkwardly centered still letting me aim: Everything about the game feels tight, well-designed and just really great.
Personal highlight: Movement feels so slick - it's almost boomer-shooter-y. Like Hexen, if it played more like DOOM.
I'm gonna be following this project with huge interest! My only feedback is that the game really feels like it improves once the enemy variety gets higher - bats and fire cultists being the only enemies on levels 1-3 is understandable as an onboarding measure, but maybe something like a slime on the bat-only level 1 might feel good? Just as a touch of early variety.
Hello! You can change UI scale pressing Num+ and Num-, also you can change those keybinds in control settings. If that won't help let me know.
Apparently the Num + key on the keyboard doesn't work, isn't there a way to permanently delete the game and then download it again?
(and sorry for the inconvenience ;w;)
You need to just delete "conf.ini" file then, it is located here: "C:/users/username/AppData/locale/Archtower"
Or if you can see text you can go to audio/video settings and change lowrez option, that will autoscale your UI again.
Hey cool game you got there! I use GM 1.4 too. Did you use a pre-built 3D engine or make it yourself?
Hey!
It's all standard 3D of GMS.
You should sell the source code. Not the code to your game but to a little demo project showing you how to do it. I'd buy it for my students :)
Hm, I'll think about it, maybe I'll do this when all systems I need will be finished :)
Hey you'd sell at least one copy :)
Please let us try out the code to learn from, or sell it for a fair price :)
Hi! I want to play this but I'm getting an error trying to start it :
Hey, thank you for letting me know! I uploaded a new fixed version 0.3.0.1
Thanks! I'll try again.
neat idea! i really loved it!
but i recommend you to base your movements on computer time instead of frame rate because most of the time everything moved slow and suddenly very fast for a few seconds and then slow again.
anyway keep it up! i'm greatly inspired by your work!
Nice game that is put together really well. Enjoy watching for new updates, keep it up! Might be a good idea to enable vsync by default, though. I was running at 240fps (and moving insanely fast!) until I toggled it on.
Hey, thanks, it's a good idea!
Great game! I'd love to see more :)
this is elder scroll 0 before the graphic
Love this game please continue it love to see a sequel :)
I'm very impressed with Archtower. It's been put together really well. I liked how you have enabled the mouse to pan around in this 2d pixel environment and I had great fun playing Archtower. The graphics and the audio track add to the nice atmospherics of the game . The controls work really well and overall the mechanics are pretty good.
Overall, I think it has a lot of potential so I will keep on eye on Archtowers development
Great work DEVSwobblyfootgamer
This has potential, waiting for updates. :)