Archtower v0.5.12.0 Steam Early Access update
Archtower » Devlog
Archtower v0.5.12.0 Steam Early Access update
Archtower updated to v0.5.12.0, free demo was updated as well.
https://store.steampowered.com/app/1837690
Patchnotes:
WHAT'S NEW
- -Alpha and Demo-
- You can block with melee weapons (except brass knuckles) if your second hand is empty or a trinket is used
-Only for Alpha-
- New perk “Battle Master” (Lv 10, STR/DEX 40)
- New quest line
- New minibosses for the Dust Arena after new quests
- Crystal absorption
- Added epic versions for every power crystal (via absorption)
- New power crystal “Trapping Net”
- New power crystal “Fire Trap”
- New power crystal “Electro Trap”
- 8 new achievements
- Maximum clan level increased to 80
CHANGES
- -Alpha and Demo-
- The damage of unarmed attacks is based on STR/DEX (whichever is higher), not just STR alone
- Trinkets are available to all classes except "Firestarter" and "Electro"
- Skills that deal multiple weapon strikes do not use the second hand if weapon blocking is available
- On most faction locations, if reputation is high, the range of quests displayed on the mini-map is not limited, as in the camp and the clan's domain
- Slightly reduced the maximum damage of shield slamming
- Increased bleed damage for the “Bleeding Cut” crystal
- Significantly increased the chance of burning for the “Fire Bolt" crystal
- Other minor changes
-Only for Alpha-
- Reduced the number of batbirds on Floor 12
- The perk “Insight”, also calculates attack speed for crystal rods from INT instead of DEX
- The old “Battle Master” perk has been renamed to “Combo Master”
- Perfect Block also works against some ranged attacks
- Achievements for sending via courier increase its max weight more and unlock additional slots for the sending
- The cost increase (+1 TP) for epic versions of the crystal skill for Trick Points is nullified when it enhanced up to +4
- Additional damage to shields has been increased for corresponding skills and skill upgrades
- Rewards for achievements in the form of crystal currency have been increased
- Achievements related to specific enemies are now additionally rewarded with crystal currency
- Other minor changes
FIXES
- -Alpha and Demo-
- Error correction in localization texts
- In some quests sometimes the text did not fit in the dialog window
- Fixed shortening of long quest names in dialogs and quest log
- Fixed inconsistent position of pluses when adding additional STR/DEX/INT stats
- Minor font fixes
- Bugfix, often throwing the smoke bottle of blue cultists was too fast
- Other minor fixes
-Only for Alpha-
- When retiring, item transfers are not counted in the achievement for picking up dropped loot
- Fixed display issues with some new swords for 3rd-person view
- Fixed incorrect collisions of stones into the hero's back when blocking is active
- Achievements for parrying rats and ogres now take into account parrying with a perfect block
- Fixed bugs and crashes when using the Rogue's Smoke Bomb during some enemy attacks
- Bugfix, ice shards and ice spikes didn't knock Rogue out of stealth
- Bugfix, fixed a crash when trying to compare crystals with an empty master slot
- Bugfix, fixed coloring of water matching the color of enemies' health when it is displayed as numbers instead of bars
- Bugfix, fixed situations with massive ringing of achievement sound on game startup for no reason
- Fixed incorrect trap limit calculation
- Other minor fixes
Files
Archtower v0.5.12.0 demo.zip 76 MB
7 days ago
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Archtower
Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Status | In development |
Author | Mr_SMOKE |
Genre | Role Playing |
Tags | Action RPG, Classes, Difficult, Dungeon Crawler, GameMaker, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Russian |
Accessibility | Configurable controls, Interactive tutorial |
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