Archtower v0.6.6.0 Steam Early Access update


Archtower v0.6.6.0 Steam Early Access update

Archtower updated to v0.6.6.0, free demo was updated as well.

https://store.steampowered.com/app/1837690

Patchnotes:

WHAT'S NEW

-Only for Alpha-

  • New class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)
  • New class - Psychic (INT) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)
  • 26 new achievements (most for Act 4)
  • New effect “Psychotrauma”, periodically deals psychic damage, accumulates like bleeding
  • After completing Act 4, additional power crystals are sold at the Gemcutter and Crystal Master
  • Added minibosses for Act 4
  • New note
  • New Cold Arena (for beating Act 4)

CHANGES

-For Alpha and Demo-

  • Characters of the “Scholar” archetype (INT) are no longer can use accessories with the “Militarist” trait, as it causes bugs
  • “Confusion” effect is separated into two effects: “Confusion” (mental confusion), “Shock” (physical confusion, +defense ban) (new bugs are possible)
  • To avoid misunderstandings, the Health tooltip in the inventory shows both the curable percentage of max health and the power of the medicines
  • Other minor changes

-Only for Alpha-

  • Archer, passive skill, 3 tier upgrade, +10% evasion boosted to +12%
  • Pugilist, second skill, confusion improvement (shock now) does not require a body resistance check on hit
  • Stealth ban status added for player
  • Miniboss Dominator from Act 3, on the Ballad difficulty when creating illusory clones, removes all negative effects from himself
  • The “Potions I” and “Potions II” tower upgrades increase the max potion supply for all characters, thus allowing potions to be used even by characters with Rage Points
  • The “Potions I” tower upgrade also allows new characters to start with 1 potion
  • The Potions II tower upgrade also allows new characters to remove the new Psychotrauma effect with potions
  • In the inventory, the Rage/Tricks/Energy/Stress tooltip shows how much RP/TP/EP/SP is restored by potions
  • On Floor 13, when icicles hit from the ceiling, it is impossible to dodge this damage
  • Added Punisher enemies to Level 14-1
  • Other minor changes

FIXES

-For Alpha and Demo-

  • The first boss didn't remove all of the negative effects when changing phases previously, which was needed
  • Other minor fixes

-Only for Alpha-

  • Fighter, first skill, 3 tier upgrade, in the charge did less damage to shields with the second hand
  • Fixed a bug where ratdogs couldn't dodge some shots
  • Fixed bug, green quality ammo sometimes gave excessive invisible bonuses
  • Fixed 1st person sleeves on some classes' hands
  • Fixed a bug, a couple of Act 3 minibosses were dropping the wrong food
  • Fixed bugs with equipment drop on some minibosses
  • Fixed trajectories of some enemy shots
  • Illusory clones do not grant experience
  • The health bar of the miniboss quest “Muddy Case” was not disappearing and getting in the way
  • Some disrupting attacks of mobs didn't interrupt companion attacks
  • Fixed a bug, defense ban didn't prevent mobs from using blocking
  • If you parry an enemy with a melee attack, he can't block damage from that attack
  • Lowered the texture resolution of heated hearths so they don't clash out as much
  • At level 14-2, heals and potions near book cabinets only appear in the second phase, so that they can't be easily collected without engaging in combat
  • Other minor fixes

 

Files

Archtower v0.6.6.0 demo.zip 89 MB
1 day ago

Get Archtower

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