Archtower v0.6.6.0 Steam Early Access update
Archtower » Devlog
Archtower v0.6.6.0 Steam Early Access update
Archtower updated to v0.6.6.0, free demo was updated as well.https://store.steampowered.com/app/1837690
Patchnotes:
WHAT'S NEW
-Only for Alpha-
- New class - Gunner (STR+DEX) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)
- New class - Psychic (INT) (second skill is temporarily available via textbook purchase from the Skill Master in the Camp)
- 26 new achievements (most for Act 4)
- New effect “Psychotrauma”, periodically deals psychic damage, accumulates like bleeding
- After completing Act 4, additional power crystals are sold at the Gemcutter and Crystal Master
- Added minibosses for Act 4
- New note
- New Cold Arena (for beating Act 4)
CHANGES
-For Alpha and Demo-
- Characters of the “Scholar” archetype (INT) are no longer can use accessories with the “Militarist” trait, as it causes bugs
- “Confusion” effect is separated into two effects: “Confusion” (mental confusion), “Shock” (physical confusion, +defense ban) (new bugs are possible)
- To avoid misunderstandings, the Health tooltip in the inventory shows both the curable percentage of max health and the power of the medicines
- Other minor changes
-Only for Alpha-
- Archer, passive skill, 3 tier upgrade, +10% evasion boosted to +12%
- Pugilist, second skill, confusion improvement (shock now) does not require a body resistance check on hit
- Stealth ban status added for player
- Miniboss Dominator from Act 3, on the Ballad difficulty when creating illusory clones, removes all negative effects from himself
- The “Potions I” and “Potions II” tower upgrades increase the max potion supply for all characters, thus allowing potions to be used even by characters with Rage Points
- The “Potions I” tower upgrade also allows new characters to start with 1 potion
- The Potions II tower upgrade also allows new characters to remove the new Psychotrauma effect with potions
- In the inventory, the Rage/Tricks/Energy/Stress tooltip shows how much RP/TP/EP/SP is restored by potions
- On Floor 13, when icicles hit from the ceiling, it is impossible to dodge this damage
- Added Punisher enemies to Level 14-1
- Other minor changes
FIXES
-For Alpha and Demo-
- The first boss didn't remove all of the negative effects when changing phases previously, which was needed
- Other minor fixes
-Only for Alpha-
- Fighter, first skill, 3 tier upgrade, in the charge did less damage to shields with the second hand
- Fixed a bug where ratdogs couldn't dodge some shots
- Fixed bug, green quality ammo sometimes gave excessive invisible bonuses
- Fixed 1st person sleeves on some classes' hands
- Fixed a bug, a couple of Act 3 minibosses were dropping the wrong food
- Fixed bugs with equipment drop on some minibosses
- Fixed trajectories of some enemy shots
- Illusory clones do not grant experience
- The health bar of the miniboss quest “Muddy Case” was not disappearing and getting in the way
- Some disrupting attacks of mobs didn't interrupt companion attacks
- Fixed a bug, defense ban didn't prevent mobs from using blocking
- If you parry an enemy with a melee attack, he can't block damage from that attack
- Lowered the texture resolution of heated hearths so they don't clash out as much
- At level 14-2, heals and potions near book cabinets only appear in the second phase, so that they can't be easily collected without engaging in combat
- Other minor fixes
Files
Archtower v0.6.6.0 demo.zip 89 MB
1 day ago
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Archtower
Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Status | In development |
Author | Mr_SMOKE |
Genre | Role Playing |
Tags | Action RPG, Classes, Difficult, Dungeon Crawler, GameMaker, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Russian |
Accessibility | Configurable controls, Interactive tutorial |
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