Archtower v0.6.4.0 Steam Early Access update
Archtower » Devlog
Archtower v0.6.4.0 Steam Early Access update
Archtower updated to v0.6.4.0, free demo was updated as well.https://store.steampowered.com/app/1837690
Patchnotes:
WHAT'S NEW
- -Only for Alpha-
- 3 new faction quests
- New level 13-4
- New enemy - Ratdog Beta (+Ratdog Alpha)
- New object containing additional enemies, the Ratdog hole
- New effect for some enemies, armor and all resistances are increased at 1/3 health and below
- New power crystal “Bloodletting” (area of effect bleeding)
- New power crystal “Thunder Jump” (short teleport)
CHANGES
- -Alpha and Demo-
- If you close the game on the lose screen and the character is not dead yet, you can continue from that choice
- Dropped loot is saved if you quit the game
- Characters now do not lose any equipment they are wearing if they survive, even without all tower upgrades
- Redesigned “Colorblind” trait; it was - black and white mode; now - first-person sepia mode, can't distinguish the colors of item glowing, stealth detection +50%
- Food in the tower and out of the tower is different, but works the same
- Slightly expanded ranking system for strong enemies
- Some renaming of items, enemies, etc.
- Added a new method of drawing the health bars of enemies and followers (you can switch to the old one)
- Health bars can be customized to scale (in addition to the overall interface scale)
- Enemy and follower titles/names can be seen on the health bars (can be disabled in the settings)
- Added option to disable debuff icons above heads (enemies and followers separately)
- Old mode of health bars drawing has been finalized and supports all settings as well as the new mode
- All settings related to health bars have been moved to the “Interface” section
- The game now keeps track of the maximum level reached for each class (does not take into account previous saves)
- When choosing a new character, the level of experienced adventurers cannot be higher than the maximum level reached in their class
- Other minor changes
-Only for Alpha-
- Revamped the method of generating epic item names (does not affect old items)
- Quest companion stops at the beginning of 13-4 instead of at the end of 13-3
- Tower upgrade “Dropped Loot II”, instead of saving the worn equipment, when picked up it replenishes health and potion bottles by +1
- Tower upgrade “Dropped Loot III” also saves tools (saves chemical tools not only for the Chemist class, but also for everyone who knows chemistry)
- After beating 13-4, new shortcuts on floor 13 are unlocked
- Enemy Eliminator, bombs stick on hit, charges increased from 3 to 5
- New crystal skill “Bloodletting” now drops from the quest boss
- Removed the chance of breakage when Reforging if the item is below epic quality
- When Reforging, you can choose a variant of the result (good items - 2 variants, rares - 3, epics - 4)
- Separated the concepts of Pets, Companions (quest), Followers (these are pets and companions)
- “Pet Healing” crystal works only on pets, not on companions
- Epic versions of the power crystals “Shield Stun” and “Puncturing Strike” cannot be parried
- Bandage achievements now counts for prevented bleeding damage instead of healed health
- Food healing achievements now require 20% less to heal
- Achievement for selling junk now requires 10,000 instead of 25,000
- Other minor changes
FIXES
- -Alpha and Demo-
- Added protection against losing characters and saves in case of crashes at the wrong time
- Fixed situations where pots dropped from barrels and enemies could be of the wrong level
- Fixed bugs related to food dropping from some minibosses
- Other minor fixes
-Only for Alpha-
- Some edits to localization texts
- Fixed a bug where you could accidentally sell a quest hat with the “sell junk” button
- To avoid errors, you can't leave one of the new factions unless you turn in a quest to their leader at the first entrance
- If a character is defeated, the energy shield will not be regenerated
- New attempt to fix rare crashes caused by throwing stones
- Prefix priorities for starter items of good quality were not working correctly
- Fixed tower upgrade to save class items (such items no longer appear in other heroes' inventory if the character is dead)
- After retirement, the classes “Harbinger” and “Chemist” do not clutter the inventory with extra copies of banners and acid bottles
- Fixed a bug where items were dropping out of Eliminators with errors
- Fixed flickering of glowing runes where it wasn't fixed last time
- Poison Spit Crystal, fixed incorrect rage/energy/stress cost increase for rare and epic quality
- Fixed bugs related to enemies parrying the player
- Fixed a bug where Blades could not parry the Hound
- Other minor fixes
Files
Archtower v0.6.4.0 demo.zip 86 MB
12 days ago
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Archtower
Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Status | In development |
Author | Mr_SMOKE |
Genre | Role Playing |
Tags | Action RPG, Classes, Difficult, Dungeon Crawler, GameMaker, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Russian |
Accessibility | Configurable controls, Interactive tutorial |
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