Archtower v0.6.1.0 Steam Early Access update
Archtower » Devlog
Archtower v0.6.1.0 Steam Early Access update
Archtower updated to v0.6.0.0, free demo was updated as well.
https://store.steampowered.com/app/1837690
Patchnotes:
WHAT'S NEW
- -Alpha and Demo-
- Health pots are graded every 5 levels (every Act), if the level of the pots is too low, raising them only replenishes half/quarter of the pot
- Level grading system has also been added for skill resource potions
-Only for Alpha-
- New quest from the Gemcutter in the Clan's Domain
- New perk “Energy Shield” (Lv 15, INT 55) (after the new quest of the Gemcutter)
- New microquest from the Crystal Master
- New class “Crystallist” (after the new quest of the Crystal Master)
- New quest to unlock Crystallist's second skill
- New type of companions “Battle Crysen”
- New type of companions “Crystal-Guard”
- New skill item, aka new type of companions “Crystal Explorer”
- Added interface settings for companions
- 3 new achievements
- New quest location
CHANGES
- -Alpha and Demo-
- Notifications about available upgrades do not pop up not only during combat, but also while enemies are chasing the hero
- Potions have a default max supply of +1 (for energy, tricks, and stress), but drop slightly less often
- Health pots and potions have a use/recovery animation, potions have a 1 sec cooldown
- In the tower, the locked exits have chain locks on them
- "Mysteries Of Mystic Cultists" quest, the description makes it clear which floor to go to
- The spiked trap puts the player into combat status
- Classes of the archetype “Scholar” with the trait “Militarist” can use trinkets
- Auto Equip and Item Comparison settings moved to the General section
- Interface info settings have been redesigned
- Settings overall are more compact and should not clutter the logo as much
- Level requirements for skill upgrades have been lowered to allow for a more free distribution when leveling up
- For convenience, the inventory is closed when some items are successfully used
- Rats and small gobloids can jump when attacking if their target is higher than them
- Other minor changes
-Only for Alpha-
- Survival mode, after unlocking the Crystal Master, he shows up in arenas
- Achievements for retiring heroes as a reward instead of crystals increase the retirement bonus of fame
- Achievement “Honorable retirement” requires half as much
- Quest “Zarkewar the Cryer”, now from the text of the quest it is clear where to go
- Quest “Erganitte the Destroyer”, on the “Story” difficulty the elf hits less hard
- Khasha's experiments require 40 Plant Parts instead of 50
- Added mini-portraits to pet panels
- Added camera freezing effect when freezing
- Replaced sprites for some boosters
- Other minor changes
FIXES
- -Alpha and Demo-
- Some edits to localization text
- Fixed long texts for skill descriptions and other things taking too long to show up
- Fixed when the first-person camera would sometimes let you see what was going on behind the walls
- Fixed the problem of hero getting “stuck” by walls at a low angle of movement to the wall
- Other minor fixes
-Only for Alpha-
- Fixed bugs in the work of achievements for Reforging and Absorption
- Fame for bosses in “Survival” mode has been reduced by 3 times
- Stalker, fixed frequent jumping of the hound towards the owner after killing an enemy
- Fixed incorrect level 20 treat healing (doesn't work for old items)
- Poisoner, upgrade for defense ban did not prohibit shield blocking
- Bugfix, sometimes shield blocking on mobs didn't work correctly
- Oblivion Orb, when used, takes into account the talent point at 20th character level
- Hound, the buffs on the pet panel used the wrong font
- Fixed a rare weak bleed being applied to targets with body damage immunity
- Fixed incorrect collisions when enemies attack a player in the air
- Hound, bleed damage description in the skill window takes into account the dog's level increase from the 3 tier upgrade
- Stalker, second skill opening quest, enemy chef has a named health bar
- Hound, fixed getting stuck in walls when moving abruptly to the player
- Crystals helpers do not fly above the ceiling when jumping
- Bugfix, fixed crashing when pressing pause during transition between some locations
- Bugfix, Firestarter, Fireball with auto-aiming now follows bosses too, not only simple enemies
- Skill Master now sells all available Hound treats, not just the most expensive one
- Other minor fixes
Files
Archtower v0.6.1.0 demo.zip 85 MB
18 days ago
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Archtower
Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Status | In development |
Author | Mr_SMOKE |
Genre | Role Playing |
Tags | Action RPG, Classes, Difficult, Dungeon Crawler, GameMaker, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Russian |
Accessibility | Configurable controls, Interactive tutorial |
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