Archtower v0.4.5.0 Steam Early Access update
Archtower » Devlog
Archtower v0.4.5.0 Steam Early Access update
Archtower updated to v0.4.5.0, free demo updated as well.
https://store.steampowered.com/app/1837690
(Wishlists and reviews would help a lot!)
Patchnotes:
WHAT'S NEW
- -Alpha and Demo-
- Added minibosses and personal health bars for them
- New little quest for new players
- Green version of power crystal "Power Shot"
- Stash now has 4 tabs
- Added malus inborn trait "Wasteful"
-Only for Alpha-
- New power crystal "Frosty Crysen" (crystal helper)
- Blue version of power crystal "Bleeding Cut"
- Microquest for those who honestly gathered 100 batbird eyes for Reforge quest
- New faction "Dust Exiles" and relevant content
- 2 new tracks
- New quests
- New enemy: Troll Brute
CHANGES
- -Alpha and Demo-
- Renewed/improved some tracks (Title Theme, Floor 2, Floor 6, Wisdom Keeper's Base, Credits)
- Some quest mobs now have personal health bars with their names, so now they a kinda minibosses too
- Some changes and replacements for levels 1-3, 2-3, 3-1, 4-3, 5-3, 6-4, 7-1, 8-3 for new minibosses
- Slightly increased drop chance of scroll for Poisoner's second skill quest
- Power Crystal "Bleeding Cut", bleeding increased by 25%
- Removed sort oreder button form inventory and stash, now you can sort in both orders just pressing LMB/RMB (Gamepad - A/RB+A)
- More noticable hints on items that they can be used, to read, study or open something
- In the camp and Clan's Domain visible range of quest markers on map ("?" and "!") is unlimited
- Fighter, Swifty Strikes, combo attacks with heavy weapons won't hit extra targets by default
- Fighter's second skill quest, gobloids won't count anymore, 30 cultists are required instead
- Sticks now STR/DEX based weapons, instead of being STR-ones, Vagabond's 1st lvl perk "Stick Fight" was removed (did the same thing)
- Rogues now have a text message for non-planned loosing of stealth
- Inborn trait "Oblivious" is now considered rare malus trait, updated image of it
- All archetypes who use Rage Points can enter relax state only in home places like domain, camp and ally locations (relax makes you loose Rage Points quickly)
- Fighter, passive skill, 1 tier upgrade, instead of medicine pot power => +50% combat passive RP regen
- For rage classes skills like weapon buffs and crystal helpers won't require prepared RP before activating it
- Skill Multi-Hit, blue quality won't reduce damage penalty from -30% tо -20% anymore, heavy weapons increase this penalty by 5%
- Little changes for resistances page
- Other minor changes
-Only for Alpha-
- You can use several crystal helpers, they'll take their places based on what slot they were used from
- Increased a bit quest drop chance of bloodied Thundercrown tokens
- Crystal mobs from Trial of Cold aim better at the player
- Fighter, Swifty Strikes, 2 tier upgrade, instead of +1 strike for dual-wielders, RP cost +10 -> all atatcks reach +1 target, RP cost +10 (upgrade for duals will return later with adding 3rd tier upgrades)
- Equipment Reforging, risk of breaking items decresed by 5%
- Electro, Electro Blink, 2tier upgrade, fulmination's damage increased by 80%
- Other minor changes
FIXES
- -Alpha and Demo-
- Health bar of boss/miniboss is not overlayed with whole screen effects (for example, when poisoned)
- Bugfix, after explosion of wasted crystal helper it could be instantly restored in a second and for free
- Removed useless glitchy value of total weight of stash items
- Correct visual of gamepad button for shield slam on a skillbar
- Fixed decales of player's fireball hits, if it wasn't upgraded with explosions
- Exit gate's texture is drawn in both sides, for cases when staying back to exit with 3rd person camera mode
- Fixed places with wrong tent textures
- Fixed when enemies could went through walls to get stuck somewhere (needs more checking)
- Bugfix, when turning quest that give you new skills but your character is too low lvl, skill will be unlocked not completely, untill needed level isn't reached
- Fixed dialog text going ugly for some GUI scale values
- Bugfix, vital resistance and crit resistance had wrong numbers in pop-up info
- Small text edits for a Manual
- Correct RP regen numbers for Rage's pop-up info
- Bugfix, explosions didn't break player's stealth
- Other minor fixes
-Only for Alpha-
- Bugfix, Trial of Cold, flying crystals on death explosions didn't disappear, but kept spaming explosions
- Bugfix, game could crash when checking details of Power Strike crystal while wearing ranged weapons
- Bugfix, fist strikes of work elves could deal microbleeds
- Shamans that deal sonic damage with their screams also break barrels
- Damage of electro explosions to hero also takes into account "Wetness" effect
- Fast travel within Clan's Domain also moves pets with the player
- Other minor fixes
Files
Archtower v0.4.5.0 demo.zip 67 MB
Aug 02, 2023
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Archtower
Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Status | In development |
Author | Mr_SMOKE |
Genre | Role Playing |
Tags | Action RPG, Classes, Difficult, Dungeon Crawler, GameMaker, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Russian |
Accessibility | Configurable controls, Interactive tutorial |
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