Archtower v0.4.5.0 Steam Early Access update


Archtower v0.4.5.0 Steam Early Access update

Archtower updated to v0.4.5.0, free demo updated as well.

https://store.steampowered.com/app/1837690

(Wishlists and reviews would help a lot!)

Patchnotes:

WHAT'S NEW

    -Alpha and Demo-
  • Added minibosses and personal health bars for them
  • New little quest for new players
  • Green version of power crystal "Power Shot"
  • Stash now has 4 tabs
  • Added malus inborn trait "Wasteful"

    -Only for Alpha-
  • New power crystal "Frosty Crysen" (crystal helper)
  • Blue version of power crystal "Bleeding Cut"
  • Microquest for those who honestly gathered 100 batbird eyes for Reforge quest
  • New faction "Dust Exiles" and relevant content
  • 2 new tracks
  • New quests
  • New enemy: Troll Brute

CHANGES

    -Alpha and Demo-
  • Renewed/improved some tracks (Title Theme, Floor 2, Floor 6, Wisdom Keeper's Base, Credits)
  • Some quest mobs now have personal health bars with their names, so now they a kinda minibosses too
  • Some changes and replacements for levels 1-3, 2-3, 3-1, 4-3, 5-3, 6-4, 7-1, 8-3 for new minibosses
  • Slightly increased drop chance of scroll for Poisoner's second skill quest
  • Power Crystal "Bleeding Cut", bleeding increased by 25%
  • Removed sort oreder button form inventory and stash, now you can sort in both orders just pressing LMB/RMB (Gamepad - A/RB+A)
  • More noticable hints on items that they can be used, to read, study or open something
  • In the camp and Clan's Domain visible range of quest markers on map ("?" and "!") is unlimited
  • Fighter, Swifty Strikes, combo attacks with heavy weapons won't hit extra targets by default
  • Fighter's second skill quest, gobloids won't count anymore, 30 cultists are required instead
  • Sticks now STR/DEX based weapons, instead of being STR-ones, Vagabond's 1st lvl perk "Stick Fight" was removed (did the same thing)
  • Rogues now have a text message for non-planned loosing of stealth
  • Inborn trait "Oblivious" is now considered rare malus trait, updated image of it
  • All archetypes who use Rage Points can enter relax state only in home places like domain, camp and ally locations (relax makes you loose Rage Points quickly)
  • Fighter, passive skill, 1 tier upgrade, instead of medicine pot power => +50% combat passive RP regen
  • For rage classes skills like weapon buffs and crystal helpers won't require prepared RP before activating it
  • Skill Multi-Hit, blue quality won't reduce damage penalty from -30% tо -20% anymore, heavy weapons increase this penalty by 5%
  • Little changes for resistances page
  • Other minor changes

    -Only for Alpha-
  • You can use several crystal helpers, they'll take their places based on what slot they were used from
  • Increased a bit quest drop chance of bloodied Thundercrown tokens
  • Crystal mobs from Trial of Cold aim better at the player
  • Fighter, Swifty Strikes, 2 tier upgrade, instead of +1 strike for dual-wielders, RP cost +10 -> all atatcks reach +1 target, RP cost +10 (upgrade for duals will return later with adding 3rd tier upgrades)
  • Equipment Reforging, risk of breaking items decresed by 5%
  • Electro, Electro Blink, 2tier upgrade, fulmination's damage increased by 80%
  • Other minor changes

FIXES

    -Alpha and Demo-
  • Health bar of boss/miniboss is not overlayed with whole screen effects (for example, when poisoned)
  • Bugfix, after explosion of wasted crystal helper it could be instantly restored in a second and for free
  • Removed useless glitchy value of total weight of stash items
  • Correct visual of gamepad button for shield slam on a skillbar
  • Fixed decales of player's fireball hits, if it wasn't upgraded with explosions
  • Exit gate's texture is drawn in both sides, for cases when staying back to exit with 3rd person camera mode
  • Fixed places with wrong tent textures
  • Fixed when enemies could went through walls to get stuck somewhere (needs more checking)
  • Bugfix, when turning quest that give you new skills but your character is too low lvl, skill will be unlocked not completely, untill needed level isn't reached
  • Fixed dialog text going ugly for some GUI scale values
  • Bugfix, vital resistance and crit resistance had wrong numbers in pop-up info
  • Small text edits for a Manual
  • Correct RP regen numbers for Rage's pop-up info
  • Bugfix, explosions didn't break player's stealth
  • Other minor fixes

    -Only for Alpha-
  • Bugfix, Trial of Cold, flying crystals on death explosions didn't disappear, but kept spaming explosions
  • Bugfix, game could crash when checking details of Power Strike crystal while wearing ranged weapons
  • Bugfix, fist strikes of work elves could deal microbleeds
  • Shamans that deal sonic damage with their screams also break barrels
  • Damage of electro explosions to hero also takes into account "Wetness" effect
  • Fast travel within Clan's Domain also moves pets with the player
  • Other minor fixes

Files

Archtower v0.4.5.0 demo.zip 67 MB
Aug 02, 2023

Get Archtower

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