Skills & Animated Menus Edition Patch v0.2.3.1 is released!
What's new:
• attack speed (based on DEX, class passives, items)
• accuracy (based on DEX, class passives, items), affects throwing bottles, rocks, maximum to 100% for reduction, above 100% goes to +headshot damage
• skill damage power (based on STR+INT)
• cast speed (based on INT), but no casting skills yet
• passives for every class (vagabond +5% accuracy, fighter +5% attack speed, firestarter +5% energy damage)
• upgrades for passives
• PP/TP/EP potions added (if you have such upgrades)
• new skills window (default keybind - U), allows skill upgrades in tower, for respec you still have to go for your family npc trainer
• notification at the left lower corner when you meet requirements for upgrade
• skills grow in power grow based on char level and stats (rock - DEX+STR, posion - INT+DEX, flames - INT)
• DEX classes use trick points (TP) instead of stamina (SP)
• new items - simple necklace, cheap ring
• first secret area
• when you get expirience it shows on hud near exp bar
• trap chests
• sprite turns for enemies (testing this system)
• critical hit resistance, boss has it
• headshot resistance, boss has it
• animated menus, pop-ups on items and stats (can be turned off/less/more in settings), sound effect for menu opening/closing
Changes:
• tips for gamepad controls
• new settings category Extra, for nerdish specific settings
• settings for disabling/enabling melee attack dash
• melee dashing adjusted for higher attack speeds
• adjustments for poison resistance
• poisoner passive gives 15% poison resistance
• fists (no weapon) now have damage spreading
• armor / energy armor adjustments - half of armor goes to flat damage reduction, other half goes to resistance rating (1% of physical/energy resistance per every 10 points)
• new sprite for throwing rock skill
• GUI adjustments, control tips on skill bar
• open barrels with use button (default - E)
• chosen camera mode (1st/3rd person) saves when game is closed
• new algorithm for healing from drink
• settings for minimap right away, don't have to go for settings menu (scrolling - change size, scrolling+cntrl - change transparency)
• fighter won't get power points (PP) per enemy slain during charge
• enemies have damage spreading for melee, with this and armor/resistances intact overall dps increasement for enemies, especially for hard difficulty
Fixes:
• full support for gamepad
• prevented extra crashes if item sprites doesn't exists (for example: when you play older version of game after newer one, not recommended, though)
• landing sound when jumping straight in the place, at last!
• fixes for key showing on minimap
• fixed some pop-ups going over screen borders
• bug fixed, batbirds could hit you from ceilng
• bug fixed, extra sounds with stash openning
• bug fixed, item sound when trying to use empty inventory/stash slot
• bug fixed game could crash on char creation (hotfix 0.2.3.1)
• other adjustments and fixes
Files
Get Archtower
Archtower
Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Status | In development |
Author | Mr_SMOKE |
Genre | Role Playing |
Tags | Action RPG, Classes, Difficult, Dungeon Crawler, GameMaker, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Russian |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Archtower v0.5.11.0 Steam Early Access update18 days ago
- Archtower v0.5.9.0 Steam Early Access update77 days ago
- Archtower v0.5.8.0 Steam Early Access updateAug 02, 2024
- Archtower v0.5.7.0 Steam Early Access updateJun 30, 2024
- Archtower v0.5.6.0 Steam Early Access updateJun 09, 2024
- Archtower v0.5.4.0 Steam Early Access updateApr 01, 2024
- Archtower v0.5.3.0 Steam Early Access updateMar 05, 2024
- Archtower v0.5.2.0 Steam Early Access updateFeb 01, 2024
- Archtower v0.5.1.0 Steam Early Access updateDec 30, 2023
- Archtower v0.5.0.0 Steam Early Access updateDec 05, 2023
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