Quest System & New Skills Edition Patch v0.3.1 is released!


WHAT'S NEW

• dialogue system
• quest system
• first quest
• new active class skills can be learned through skill books reading
• vagabond new class skill - survival act, defensive maneuver that gives temporary immunity to weapon attacks
• firestarter new class skill - fireball, castable single target attack
• poisoner new class skill - toxin vial, makes enemies to suffer debuffs like slowdown
• fighter new class skill - swifty strikes, 3 sweeps combo
• archer new class skill - leap out, defensive maneuver, hero jumps out of troubles
• vandal new class skill - hammering strike, powerful melee attack that can apply stun

CHANGES
• intro npcs talk with player through dialoge system
• 'stamina' (resource type for AGI+INT archetypes) renamed to a 'focus'
• multi strike skill is nerfed for 30% damage
• dialogues with clan upgrade master (you can buy skillbooks (for crystals currency), or take a skill upgrade reset)
• rework for low health or resource indication, red screen changes, heartbeat sound, flashing of numbers
• rework for armor formula, it gives less flat reduction, a bit more for resistances
• little nerf for enemies on 1st floor on normal
• little nerf for enemies on 4rd floor on normal
• on normal you can see range of thunder attack
• redone formula for heal pots healing, it was just % of max hp, now it depends on level and for some % of max hp
• control tips for inventory, stash and shop windows

FIXES
• bag is fixed when gas sound could go to loop
• better scaling for hp and resource info panel
• bag is fixed when non-existent char died after intro, if you didn't have a saved char
• bag is fixed when char name in intro text didn't match with actual intro char name
• more optimized and improved transfering of items between inventory and stash
• other minor fixes

Files

Archtower v0.3.1.zip 18 MB
Sep 03, 2020

Get Archtower

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