Drenched Floor Edition Patch v0.3.5 is released!
WHAT'S NEW
• 6 new character traits
• first-person camera casting hands
• tavern (lets you have several characters at once)
• floor 5
• new enemies
• new gear
• melee attack prepare animations for the most enemies (except batbirds)
• status effects info pop-up in inventory on character image
• new traps
• new long-staying debuff "Wetness"
• new upgraded enemy variations
• 3 new power crystals
CHANGES
• a few color correction shader changes
• added keybinds for UI scale changing
• quest reward item sprite shows in dialogue when you finished a quest
• retirement in camp doesn't look like a death of a character
• on hard you now have to come back to your camp to save your collected money
• more decorations for clan's domain
• colorblind trait now makes your colors black and white instead of sepia
• more decorations for the tower
• now you need a confirmation before retiring your char
• buffs and debuffs now have two separate raws on GUI
• updated fire animation
• spears now require also STR 28 and DEX 28
• a small refinement of fire cultists sprites
• minor improvements to gamepad controls, also added gamepad setup to the control settings
• larger range to open barrels manually (by pressing use keybind)
• flame vial fire existing time nerfed
• it is easier now to stay in a 'relax' state, but you can't be relaxed if you have any alerted enemies
• rage users don't have innate bonuses of hats that decrease your 'relax time' (the time to leave combat and get relaxed after that) for being counter-productive
• now you can see exactly how much time you need to leave combat, or enter a 'relax' state
• holding shift changes sprites of power crystals to skill sprites that those crystals grant
• other minor changes
FIXES
• it doesn't lock the mouse cursor on the game's window if game is paused with ESC menu
• less Z-fightings banners vs walls
• bug is fixed, a description of Vandal's stun ability didn't match actual damage
• bug is fixed, 2nd active skills of Fighter and Vandal were trying to make an attack with ranged weapons, wasting resources with no effect
• fixed 'stretched' wall lighting bug on the tower in camp and intro level
• other minor fixes
Files
Get Archtower
Archtower
Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Status | In development |
Author | Mr_SMOKE |
Genre | Role Playing |
Tags | Action RPG, Classes, Difficult, Dungeon Crawler, GameMaker, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Russian |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Archtower v0.5.11.0 Steam Early Access update18 days ago
- Archtower v0.5.9.0 Steam Early Access update77 days ago
- Archtower v0.5.8.0 Steam Early Access updateAug 02, 2024
- Archtower v0.5.7.0 Steam Early Access updateJun 30, 2024
- Archtower v0.5.6.0 Steam Early Access updateJun 09, 2024
- Archtower v0.5.4.0 Steam Early Access updateApr 01, 2024
- Archtower v0.5.3.0 Steam Early Access updateMar 05, 2024
- Archtower v0.5.2.0 Steam Early Access updateFeb 01, 2024
- Archtower v0.5.1.0 Steam Early Access updateDec 30, 2023
- Archtower v0.5.0.0 Steam Early Access updateDec 05, 2023
Comments
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Hey, that's pretty good! (sorry, i couldn't resist this phrase)