Archtower v0.4.1 Steam Early Access update
Archtower » Devlog
WHAT'S NEW
- -Alpha and Demo-
- New gear: Trinkets
- New building: Barracks (available from the start, you can't enter, will have some funtions later)
- Now the game tracks needed values of current and majority of future achievements -Only for Alpha-
- ACHIEVEMENTS SYSTEM and the first portion of 43! achievements with some rewards
- New power crystal - 'Armament: Cald'
- Blue version of 'Ice Shards' power crystal
CHANGES
- -Alpha and Demo-
- If Fame is multiplied by modificators it rounds up
- Available skill uprades blink for better spotting
- Increased item bonuses for +max RP
- Gemcutter now also has 'Trinkets' tab
- Weaponer now sells ammo in 'Other' tab, with shields
- Unarmed punches are 10% stronger and 10% slower
- If location isn't suited for hero's level, in its beginning recommended level is showed
- When you take a clan bonus the total bonus is showed too
- Some quests for new skills now also mention that some NPCs can be found near Barracks
- Personal character kills count also gives some bonus for retirement/death Fame
- Changed TP recovery with Bracing Brew (6 on Story, 4 on Ballad) => (4 on Story, 3 on Ballad, +1 if max TP is 8 or more)
- Class passive's upgrade for +1 max TP gives 100% TP regen in relax, instead of 50%
- By default weight sorting puts heavier items first, instead of lighter ones
- Perk for extra max weight capacity also reduces greatly speed penalty if encumbrance is lesser than 100%
- Description of slings, bows and crossbows now has mentioning that those weapons can be spinned/pulled/hold
- Changed choosing a hero pop-up window, less abstract numbers, more useful info
- Max clan level increased from 30 to 35
- Other minor changes -Only for Alpha-
- Changed textures of treasure chests on floors 5, 6, 7
- Chests with power crystals now drop Armament: Cald instead of Armament: Thonder (floors with elves)
- Archetype Specialist now has Stress (SP) instead of Fatigue (FP)
- Duration of freeze (ice entrapment) is now decreased by energy resistance, instead of body resistance
FIXES
- -Alpha and Demo-
- When completing quests the Fame is showed correctly, if there are some modificators
- Bug is fixed, incorrect position of 'Yes' and 'No' buttons when retiring, if GUI scale is not x1.0
- Bug is fixed, tavern char duplication
- Bug is fixed, Rogue's restealthing didn't drop aggro of mobs
- If pressed pause in two clan's camp, raised gate won't go down
- Bug is fixed, if bind interact to Z, opening of stash chest lead to dropping the first item in inventory
- Other minor fixes -Only for Alpha-
- Bug is fixed, low level Hound's (Stalker's pet) minimum damage is 1, not 0
- Fixed a few bugs that could lead to the game crash if char had 'Meteorism' trait
- Bug is fixed, Fist Fight perk worked incorrectly with class passive's upgrade 'Overpower'
- Bug is fixed, if died on some class-exclusive locations, restart will generate only characters of that certain class
- Other minor fixes
Files
Archtower v0.4.1 demo.zip 66 MB
Dec 05, 2022
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Archtower
Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Status | In development |
Author | Mr_SMOKE |
Genre | Role Playing |
Tags | Action RPG, Classes, Difficult, Dungeon Crawler, GameMaker, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Russian |
Accessibility | Configurable controls, Interactive tutorial |
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- Archtower v0.5.7.0 Steam Early Access updateJun 30, 2024
- Archtower v0.5.6.0 Steam Early Access updateJun 09, 2024
- Archtower v0.5.4.0 Steam Early Access updateApr 01, 2024
- Archtower v0.5.3.0 Steam Early Access updateMar 05, 2024
- Archtower v0.5.2.0 Steam Early Access updateFeb 01, 2024
- Archtower v0.5.1.0 Steam Early Access updateDec 30, 2023
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